The LEGO Universe Soundtrack has a diverse range of styles but mainly features orchestral arrangements composed by Brian Tyler and Michael Jason Corder. It is currently unreleased but found in the game files. Titles in quotes are not officially named.
LEGO Universe Soundtrack
These songs can be heard in the released game. Unless otherwise noted, they are composed by Brian Tyler.
LEGO Universe is an overture serving as the main theme for LEGO Universe, containing some cues not heard in the game at its beginning and end. LEGO Universe can be heard in the Log-In Screen and aboard the Venture Explorer after building a Rocket, and is often used in LEGO Universe trailers. It was also formerly used for the NetDevil opening animation. As the main theme for the game of LEGO Universe, many of the other songs in the game include parts of this theme, along with cues from Spaceship Entrance.
Spaceship Entrance includes part of the main theme of LEGO Universe, and can be heard during the story movie as the four explorers search for Planet Crux in their ship, the Venture Koi, as well as numerous game trailers. A short cue of Spaceship Entrance can also be heard every time a player Levels Up.
Venture Base is a calm, relaxing track. Despite its name, Venture Base is not heard in any locations involving Venture League. A short cue from Venture Base can be heard during the story movie as Duke Exeter, Hael Storm, and Doctor Overbuild imagine a castle, pirate ship, and Robot Dog, respectively; this cue brings out the piano part, making it sound fuller than it does in-game. The full song is played at the Paradox Research Facility, Sentinel Base Camp, and Ninjago Monastery Ruins. Interestingly, following the Starbase 3001 update, Venture Base is paired up with a mix of Darkling Battle in all three instances.
Our Universe is an overture and remix of LEGO Universe. It opens and closes exactly the same as LEGO Universe, but this version has a dark middle section that can be heard in the story movie when Baron Typhonus creates the Spider Boss.
Avant Gardens Landing
Avant Gardens Landing is an extended mix of the main theme, containing a few intense march-like cues but overall very calm and relaxing. Cues from Avant Gardens Landing can be heard in the story movie after the creation of the Maelstrom. A short segment of Avant Gardens Landing can be heard at the Assembly Monument Finish Line, and more cues can be heard at the Great Tree.
A Powerful Darkness on the Horizon
A Powerful Darkness on the Horizon (titled Brig Rock in the orchestral score) is a dark track, at times suspenseful and at other times intense, that seems to represent the Maelstrom. A shortened mix of A Powerful Darkness on the Horizon can be heard aboard the Venture Explorer. The full version can be heard in the Launch Area blanketed with Maelstrom Fog, uncleared Properties (formerly including Block Yard), Brig Rock, Rivendark Canyon, and Maelstrom Quarry. A Powerful Darkness on the Horizon can also be briefly heard when players experience the Darkitect's vision by completing Something in the Maelstrom or by looking into the Shadow Orb.
Modular Build Music Loop Quad
Modular Build Music Loop Quad is a quiet and atmospheric track. One of the oldest tracks in the game, dating back to alpha testing, Modular Build Music Loop Quad can be heard in any instance where players must use the Thinking Hat, such as Modular Build Mode, Model Mode, and Brick Mode.
Spaceship Rocket is a short remix of the main theme. It can be heard when launching a rocket from the Venture Explorer and when flying to Pet Cove. A brief segment of Spaceship Rocket is also heard after a property is cleared of Maelstrom.
Ocean Rocket Launch
Ocean Rocket Launch is a short track that contains cues from the main theme and Avant Gardens Landing theme. It can be heard when landing at the Paradox Research Facility for the first time.
Strombie Combat is a dark and intense track that contains many unused cues; only a remix of the track using only a few cues can be heard in-game. Strombie Combat plays in the Avant Gardens battlefield and in the Forbidden Passage.
Spider Cave is a suspenseful track that gradually builds to three short bursts of furious cues. Cues of Spider Cave can be heard in the Maelstrom Mine and the Battle of Nimbus Station, although the track can be heard in nearly full length under Caldera Mar. An extended and interactive mix of Spider Cave was made for Avant Gardens Survival, featuring a quiet electric accompaniment to add intensity to one of the cues; this particular segment of the Survival mix can be heard during the Spider Queen Battle.
Monument Approach is a short and proud march that plays near the base of the Assembly Monument. The beginning of this song formerly could be heard in a cutscene showing the entire view of the Monument after accepting a mission from Rusty Steele.
Monument Race is a fast-paced track, intensified by percussion and string accompaniments, that plays while players ascend the Assembly Monument. Interestingly, there is an unused cue in Monument Race that retains the percussion beat but is calmer and broader, similar to the Gnarled Forest tracks in style.
Avant Gardens - Rocket Area Guitar Pie
Composed by John Hartman, Avant Gardens - Rocket Area Guitar Pie is notably different in style from Brian Tyler's soundtrack, featuring a guitar melody with string accompaniment. It can be heard in the Avant Gardens Launch Area, and is one of the game's oldest tracks, as a variation without the string accompaniment was heard in the Launch Area as early as alpha testing.
LEGO Universe Coda
LEGO Universe Coda is a march that gradually builds in power. During late beta testing, it could be heard when blasting off from any launchpad. However, in the released game, it can only be heard when launching a rocket from Avant Gardens or, prior to the release of Nexus Tower, Crux Prime. LEGO Universe Coda also plays during the pet-taming minigame.
Composed by Debbie Wiseman, Silhouettes features a piano and clarinet melody with orchestra accompaniment. Silhouettes can be heard in the paths of Nimbus Station leading to the Nimbus Plaza, Brick Annex, Red Blocks Amphitheater, or Race Place. During beta testing, Silhouettes could be heard all throughout Nimbus Station.
Brick Annex is a light and cheery orchestral track marking the beginnings of players' adventures. Brick Annex can be heard in Nimbus Plaza and Brick Annex, as well as the Character Select and Character Create screens. It was also briefly used in Starbase 3001 but has since been removed.
Forbidden Valley Launch Area
Forbidden Valley Launch Area is a remix of the main theme, featuring mainly strings and melodic percussion. Despite its name, it cannot be heard in any areas related to Forbidden Valley, but instead be heard in the Nimbus Station Race Place and in LEGO Club Station Alpha. Interestingly, both areas pair Forbidden Valley Launch Area with Avant Gardens Launch.
Avant Gardens Launch
Avant Gardens Launch begins and ends with a march-like remix of the main theme, but also contains cues from Nimbus Plaza and Avant Gardens Landing. In-game, Avant Gardens Launch is always paired up with Forbidden Valley Launch Area and, while it is not heard in any Avant Gardens areas despite its name, it can be heard in the Race Place and LEGO Club.
Nexus Tower is an adventurous track primarily featuring a tribal rhythm and a flute melody. Despite its name, Nexus Tower does not play in Nexus Tower, but is instead paired up with Nimbus Station and Forbidden Valley Launch Area tracks. It also plays by itself when standing near the Nimbus Station launchpads to Gnarled Forest, Starbase 3001, Pet Cove, and Forbidden Valley. Nexus Tower also formerly played in Starbase 3001 when the world was first released.
"Red Blocks Amphitheater"
"Red Blocks Amphitheater" is one of the few interactive tracks of LEGO Universe. The song constantly has a light percussion and bass underscore, although by building different instruments in the concert area, players can add an electric guitar, electric keyboard, bass guitar, and percussion set to the song. There are three known versions of this song. The first premiered in Red Blocks shortly before Live and featured a light electric guitar part that received backlash from many beta testers. The second played during Founder's Release and featured a more rock-style electric guitar part. The third and current variation was introduced during Frostivus 2010-2011 and changed the electric guitar, bass guitar, and electric keyboard parts to new melodies; interestingly, the current electric keyboard part is now identical to the short tunes played on Jack Knife's organ.
Rollcage by Barrie Gledden and Tim Reilly features dirty riffs and breakneck beat frenzy. A slightly-shortened version of Rollcage can be heard during races.
Chainsaw by Adam Drake and Neil Williams is a deeply dirty and frantic funk rock with heavy guitar. Chainsaw can be heard during races.
Inside Job by Igor Dvorkin and Duncan Pittock features a fast, driving breakbeat. A slightly-shortened version of Inside Job can be heard during races.
Adrenaline by David O'Brien features heavy riffs and screaming lead guitar over driving big beat and synths. A shortened version of Adrenaline can be heard during races.
Rip It Up
Rip It Up by Barrie Gledden and Kes Loy is full on big beat and rock, with aggressive drums, bass, and keyboards. It is heard on the results screen after winning a race.
Funkin Bhangra by David O'Brien, Kevin Browne, and Johnny Lithium is energetic, urban, and funky with Bhangra influences. A shortened version of Funkin Bhangra is heard on the results screen after winning a race.
Victorious by Gareth Johnson is a funky rebel rock with big riffs and heavy hitting beats. Ironically, despite its original title, Victorious is played in-game on the results screen after losing a race.
Pole Position by David O'Brien and Johnny Lithium is a turbo charged big beat with driving guitar, synths, and raw harmonica. A shortened version of Pole Position can be heard on the results screen after losing a race.
High As A Kite
High As A Kite by Terry Devine-King is an ambient, fun, swing beat dance groove with strange effects and filters. It can be heard on the results screen after losing a race.
Breakneck by Barrie Gledden and Tim Reilly features hard hitting, industrial Big Beat with dirty bass. A shortened version of Breakneck can be heard on the results screen after losing a race.
Avant Gardens (titled Pet Rock in the orchestral score) is a remix of Avant Gardens Landing and LEGO Universe with a slight Middle Eastern style touch to its percussion and melody. Despite its name, Avant Gardens can only be heard in Pet Cove.
Rocket Area is a dark and adventurous track with a tribal beat, containing a cue from Brig Rock but also more notably introducing the Gnarled Forest motif. Rocket Area can be heard at the Gnarled Forest Launchpad, Studburst Pass, above Caldera Mar, and the islands near Rivendark Canyon and Aura Mar.
Chasm varies between an intense tribal mix of Rocket Area and a more flowing flute melody. Chasm can be heard at the Gnarled Forest Ravine and when using Wenn Wuzzit's Time Twister to go back in time to the Battle of Nimbus Station.
Gorilla Combat And The Cave
Gorilla Combat And The Cave begins as a fierce battle mix of the Gnarled Forest motif, but then becomes a more suspenseful and dark mix of the motif. The "Gorilla Combat" segment can be heard at Maelstrom Trench, Dragon's Den, Sentinel Point Zeta, and Aura Mar, while the "Cave" segment can be heard in Maelstrom Valley and Sentinel Point Zeta, as well as preceding Avant Gardens Survival and the Battle of Nimbus Station and being briefly heard when approaching the Maelstrom Trench.
The Magic Forest
The Magic Forest is a more melodic and calm remix of Rocket Area, with the Gnarled Forest motif mainly being played by the flute while other jungle instruments are in accompaniment. An unused cue from The Magic Forest includes a slight remix of the battle segment of Gorilla Combat And The Cave. The rest of The Magic Forest can be heard in the area of Gnarled Forest with Arrrthur Arrrbuckle the Pirate Mechanic.
Shooting Gallery is a slightly sped-up version of the Cooley's Reel arrangement heard at Pirate Cove, cutting much of the accompaniment and often just having the melody and a drum beat, though some of the accompaniment is added back during later stages of the mini-game. It can be heard in the Cannon Cove Shooting Gallery.
The Main Gate at Forbidden Valley
Composed by David O'Brien, Desolate consists of cold, haunting, ambient synths over pulsating drone and eerie atmosphere. During beta testing, it could be heard throughout the Perilous Path, but in the released game, it can only be heard in the section of Perilous Path between Ravencloud Gate and Mantis Rock.
Darkling Battle is a dark and suspenseful track that builds up to two fierce and intense moments, containing a small cue of the Gnarled Forest motif. A shortened version of Darkling Battle that removes the intense moments is always paired up with Venture Base and can be heard at Paradox Research Facility, Sentinel Base Camp, and Ninjago Monastery Ruins, while a near-full version can only be heard at Mantis Rock.
The Power of Imagination
The Power of Imagination is a calm and soothing oriental track. The Power of Imagination can only be heard at the Great Tree paired up with Avant Gardens Landing, but it has also been mixed into two tracks for the Ninjago Monastery: Ninjago Courtyard Theme and Ninjago Elemental Garden Theme.
Paradox is an intense oriental remix of the main theme. Two versions of this track exist: a version with and a version without a koto. However, only the koto version is heard in-game. Paradox can be heard at Cavalry Hill, the Maelstrom Horsemen-occupied areas surrounding Paradox Refinery, and the Butterscorch battle in Aura Mar.
Composed by Terry Devine-King, The Darkness is dark, atmospheric, and haunting. During beta testing, it could be heard in the Maelstrom Valley. Although possibly an unintentional glitch left over from beta testing, in the released game The Darkness can be heard just beyond the Fallen Gate at Forbidden Passage.
The Mystery of Forbidden Valley
The Mystery of Forbidden Valley is a dark, mysterious, and foreboding oriental track. The Mystery of Forbidden Valley can only be heard at the Paradox Refinery, although cues of this track can also be heard in Siege Field Battle.
Mountain Tops is a winter remix of Brick Annex, heard exclusively in Frostburgh during the Frostivus season. It notably removes much of the accompaniment while adding a sleigh bells underscore to the track.
Nexus Tower Entrance Drone
Nexus Tower Hallway
Nexus Tower Hallway is an atmospheric track with no clear melody, heard in the hallways of Nexus Tower.
Nexus Hallway Drone
Nexus Tower Big Beam Drone
Nexus Tower Paradox Drone
"Sentinel Combat Challenge"
"Sentinel Combat Challenge" is an intense track consisting of percussion beats and rhythms that build in strength. It can be heard in the Sentinel Combat Challenge, but cannot be heard without sound effects because turning off sound effects in LEGO Universe's options menu also disables this track.
Nexus Tower Stage Area
Landing (Ninjago), presumably composed by Michael Jason Corder, is a mysterious oriental track that contains cues of Nexus Tower and The Mystery of Forbidden Valley. It is heard at the launchpad and gate leading to the Ninjago Monastery.
Siege Field Battle
Siege Field Battle by Michael Jason Corder is a dark and intense oriental track that contains some cues of The Mystery of Forbidden Valley. It is heard at the Ninjago Battlefield. Unlike most of the LEGO Universe soundtrack, Siege Field Battle is comprised of eight segments that play in random order during gameplay. Siege Field Battle is also one of the few interactive tracks; an intense percussion underscore is added when players are in the battlefield and is dropped when players are on the bridge.
Ninjago Courtyard Theme
Ninjago Elemental Garden Theme
Ninjago Elemental Garden Theme by Michael Jason Corder is an oriental track created to inspire zen meditation and garden. This track contains cues of The Power of Imagination and elements of A Powerful Darkness on the Horizon, heard at the Earth Garden, Lightning Garden, Ice Garden, and Fire Garden.
Dojo Theme by Michael Jason Corder is a calm and relaxing oriental track heard in the Dojo of Earth, Dojo of Lightning, Dojo of Ice, and Dojo of Fire. Like Siege Field Battle, Gate Chamber is interactive and gains an additional percussion underscore when players are in the attic.
Caves theme by Michael Jason Corder is a mysterious but reverent oriental track heard in the Cave of Ancient Ways, Cave of Black Echoes, and Cave of White Whispers. Like Siege Field Battle, Caves theme is comprised of eight segments that play in random order, with a separate drum loop.
Frackjaw Boss Battle
Frackjaw Boss Battle by Michael Jason Corder is a dark and intense oriental track intended to inspire players with fear and rage to defeat Frakjaw in the Battle Against Frakjaw! instance. Like Siege Field Battle, Frackjaw Boss Battle is interactive and grows progressively fiercer with each phase of the battle. The first phase contains only light percussion; the second phase adds more percussion and light string accompaniment; the third phase adds more percussion, a sinister low-brass harmony, and other effects; and the fourth phase adds fast-paced percussion and an intense choir. When Frakjaw is defeated, Frackjaw Boss Battle ends with a triumphant oriental fanfare.
These songs composed by various artists were used as placeholders for Brian Tyler's finished soundtrack during beta testing.
Login Screen Music Surround
Login Screen Music Surround by Mason Fisher is a light and cheery music featuring a marimba melody with string accompaniment. It was heard in the Log-In screen of the Front End.
Character Creation Loop 02
Character Creation Loop 02 by Nathan Madsen features a bombastic low brass melody, a marimba and string accompaniment, and a somewhat-tribal percussion underscore. It was heard in the Character Select screen of the Front End.
Front End Variation 2
Front End Variation 2 by Nathan Madsen is a beautiful track with a high piano melody and a marimba accompaniment. It was heard in the Character Create screen of the Front End.
Space Ship Music For Your Mom
This bizarrely-named track by Nathan Madsen is dark and atmospheric, with heavy and slow drumbeats and a light piano accompaniment. It was heard aboard the Venture Explorer, although it was not originally intended to be played in that world according to Madsen.
Avant Gardens Entrance Emulation
Avant Gardens Entrance Emulation by Nathan Madsen is a dark and foreboding track featuring mainly sparse but heavy drumbeats. It was heard at the Paradox Research Facility.
Avant Gardens Battleground
Avant Gardens Battleground by Nathan Madsen is a quiet yet dark track that is mostly comprised of low and sinister notes that builds to a section with a quiet tribal drumbeat and flute accompaniment to the melody. It was heard at the Avant Gardens battlefield and Sentinel Base Camp.
Battle Music by Nathan Madsen is an intense electronic track comprised of eight segments, including three Combat tracks and a Combat Exit track. Battle Music could be heard during the Avant Gardens and Gnarled Forest Survival Instances, with the latter exclusive to alpha testing. During Survival, different segments of Battle Music would play depending on the players' situation, making Battle Music one of the few interactive tracks; the track was written more to test new tech that would allow for dynamic music changes based on gameplay.
Monument Opening Music
The Monument Opening Music by Nathan Madsen tracks are two orchestral tracks featuring building string melodies. Monument Opening Music Loop 1 is slightly more foreboding, while Monument Opening Music Loop 2 is written to be more building in power and pride. Loop 1 was heard at the base of the Assembly Monument. In alpha testing, Loop 2 could be heard in the Monument tunnel, but in beta testing it could only be heard exclusively when accepting Rusty Steele's Monument Race challenge.
Monument Music Main
Monument Music Main by Nathan Madsen is similar in orchestration to the Monument Opening Music tracks, but featuring fierce percussion and low brass accents to give the track an intense tone. Monument Music Main was heard when ascending the Assembly Monument.
Shooting Gallery Music
Shooting Gallery Music by Nathan Madsen is a fast-paced and light-hearted track featuring electronic instruments. Despite its name, Shooting Gallery Music was never heard in a shooting gallery but was instead used for the World Summary.
"Red Blocks Beta Tracks"
A series of layered tracks composed by John Hartman for drum kit, keyboard, bass guitar, and electric guitar served as the music played by the instruments in Red Blocks Amphitheater through most of beta, layered over a simple keyboard theme. When the final game's music tracks were integrated in late beta, the electric guitar used a different sample from what was included in the released game.
Pet Rock by Nathan Madsen is a light and relaxing track featuring piano, plucked strings, and marimba melodies. It was heard at Pet Cove.
Across The Land
Composed by Terry Devine-King, Across The Land is a dark and tense African rhythm. It was heard in the Ravine and Tortoise Terrace.
Composed by Terry Devine-King, Burned Earth is a dark drone with dramatic drums and haunting effects. It was heard in the Maelstrom Trench.
Sea of Tranquility
Composed by Paul Mottram, Sea of Tranquility features a dreamy piano over slow moving strings. It was heard in the Elephant Escarpment.
Composed by Terry Devine-King, Reminders features minimalist, hypnotic marimbas and ambient choir. It was heard in the Crocodile Corner.
The Search Continues
Composed by Terry Devine-King, The Search Continues is an intense track featuring anxious, restless orchestra. It was heard in Brig Rock.
Composed by Bob Bradley, Natty Dread features "old skool" Jamaican reggae and retro Hammond organ. It was heard in the Pirate Camp.
Gnarled Forest Shooting Gallery
Gnarled Forest Shooting Gallery is a light and relaxing track written in the style of a pirate jig, with a hand-clapping underscore and female vocal accompaniment. There were three segments of Gnarled Forest Shooting Gallery: Game Start, Shooting Gallery Main, and Game Over. These tracks were heard at the Cannon Cove Shooting Gallery.
Valley of the Kings
Composed by Terry Devine-King, Valley of the Kings is a low drone with light percussion. Although originally composed with an atmospheric Arabian flute, the mix heard in Mantis Rock did not feature this melody.
Composed by Oliver Ledbury, Early Morning is a slow, calm, peaceful orchestral atmosphere. It was heard in the Great Tree.
Tales Of Creation
Composed by Terry Devine-King, Tales Of Creation features a tense drone and percussion. The original version featured Arabic vocal, but this was not featured in the mix heard in LEGO Universe beta, giving the Arabic track a more oriental style. As such, Tales Of Creation was heard in Cavalry Hill.
Composed by Igor Dvorkin and Duncan Pittock, Choice is a thoughtful track featuring minimal, lightly tense effects and piano. It was heard at the Paradox Refinery.
Composed by Nick Ingman and Terry Devine-King, Rising Mercury features pounding, insistent, suspenseful orchestra and constantly builds all the way to a climatic end. Although originally featuring a choir, the mix heard in the Dragon's Den during beta testing was completely instrumental.
These songs are associated with LEGO Universe but have never been heard in-game.
Horny Old Man
Horny Old Man, composed by Daniel Pemberton for Little Big Planet, is light and cheerful, similar in tone to the soundtrack of New Super Mario Bros., but with record scratches to give it a funk style. This track was never heard in-game but was found in early game files, suggesting that it was used as a temporary placeholder track prior to alpha testing.
Monument composed by Nathan Madsen is a light and cheerful tune. This track was never heard in-game but was found in early game files.
GF SG by John Hartman is a track written in the style of a pirate jig with electric guitar accompaniment. GF SG has three segments: Intro, Core, and Game-Over. Based upon its name, it was likely used for an early version of the Gnarled Forest Shooting Gallery, but it was never heard in-game.
Name of the Game
Name of the Game by The Crystal Method is a heavy rock track, featuring an electric guitar with record scratches in the background. Name of the Game was never heard in-game but was found in early game files under the filenames "temp-intro" and "temp-loop", suggesting that it was used as temporary placeholder music prior to alpha testing.
Composed by Igor Dvorkin and Duncan Pittock, Glory Days is bright, driving, uplifting disco music. Glory Days was never heard in-game but was found in early game files, suggesting that it was used as placeholder music prior to alpha testing.
Property Music 1
Property Music 1 is a medley of four music tracks that play one after the other in a single file:
- Afterthought by Barrie Gledden, featuring ambient, textural keyboards with distant effects.
- Refraction by Barrie Gledden, featuring minimal, swirling, ambient guitars and synths to create a spacey and dreamlike atmosphere.
- Pictures From Space by Igor Dvorkin and Duncan Pittock, featuring swirling synth pads under peaceful, minimal chords.
- Weightlessness by Igor Dvorkin and Duncan Pittock, featuring an ethereal, floating piano over lush pads.
Property Music 1 was never heard in-game but was found in beta game files.
"Red Blocks Concert"
Composed by John Hartman, A series of short instrumental segments in the style of the Red Blocks Amphitheater instruments have been found in beta game files. The tracks include a bass, a drum, a pad, and combinations of the three instruments. This was mainly for testing tech, server versus client side, regarding the layering of music tracks for the concert area.
Breeze Around the Block
Composed by Paul Mottram, Breeze Around the Block is an exuberant orchestral romp sustained to a climatic ending. A que from Breeze Around the Block can be heard in Zorillo Plaza at the beginning of the "Answer the Call" trailer.
Composed by Terry Devine-King, Marauding Masses is a martial and unrelenting track that features mighty, intimidating full orchestra. A cue from Marauding Masses is heard during the "Answer the Call" trailer, specifically when a group of Minifigures build a bridge and a Classic Rocket.
Composed by Nick Ingman and Terry Devine-King, Solar Flare features demonic percussive orchestra and choir. Cues from Solar Flare are heard during the "Answer the Call" trailer, specifically when the knights gear for battle and the racers begin a race.
Composed by Dan and Adam Skinner, Fearless features a menacing, war-like underscore with orchestral effects & ethnic percussion. Cues from Fearless are heard during the "Answer the Call" trailer, specifically when a group of Pirates build a bridge over The Ravine and a group of Ninjas are training.
Composed by Terry Devine-King, Empire's Dawn begins with a brooding orchestra and opens into a broad, panoramic build. A cue from Empire's Dawn is heard during the "Answer the Call" trailer, specifically when the Nexus Force and Maelstrom armies converge during the Battle of Zorillo Plaza.
Flop House Rag
Composed by Jeremy Sherman, Flop House Rag features an upbeat acoustic guitar playing a fun ragtime tune. Cues from Flop House Rag is heard during the "Answer the Call" trailer, specifically at the end when a remaining Stromling leans against a minifigure cutout for support but then falls down.
Nimbus Plaza is composed by Brian Tyler and prominently features a motif performed in various styles, mainly by strings. Based upon its name, it was likely intended for use in Nimbus Plaza but was cut from the final game. Traces of its motif can be heard in other tracks, such as Avant Gardens Launch, and the track itself can be heard in numerous LEGO Universe trailers.
Lord Garmadon Boss Battle
Lord Garmadon Boss Battle by Michael Jason Corder is a dark and intense oriental track that would have been heard in the unreleased Fire Temple while battling Lord Garmadon. Lord Garmadon Boss Battle consists of large drums accompanied by an organ, the melody is introduced later on a flute.
"Frostivus 2011" is an unreleased music track intended to play in Frostburgh during the 2011-2012 Frostivus season. It is a remix of Elephant Encampment, featuring a winter percussive underscore, and an extended introduction and closure featuring percussion solos. While "Frostivus 2011" was included in the final trunk build of LEGO Universe, the upcoming update was cancelled when the game was announced to close, causing "Frostivus 2011" to remain unreleased.
"Ninjago Property", presumably by Michael Jason Corder, is an unreleased music track intended to play in Mistwinter Peak, Thunderwing Tower, Cinderheart Canyon, and Zenmeadow Dale. It is a mysterious and atmospheric track featuring minimal oriental instruments, occasionally borrowing a cue from The Mystery of Forbidden Valley. While "Ninjago Property" was included in the final trunk build of LEGO Universe, the upcoming update was cancelled when the game was announced to close, causing "Ninjago Property" to remain unreleased.
- A Brick Buddy once stated that there were plans to release Brian Tyler's LEGO Universe soundtrack. This was supported by evidence of LEGO Universe on iTunes, a feature never publicly released. With the cancellation of LEGO Universe, it is likely that these plans fell through.
- Following the closure of LEGO Universe, some of the songs have appeared in other pieces of LEGO media such as the LEGO Creator online products section, LEGO Minifigures Online trailer, and early beta versions of LEGO Legends of Chima Online.
- LEGO Universe on Brian Tyler's website
- The Music from Lego Universe - Brian Tyler
- Production Music / Stock Music & Sound Effects / Music Library Company
- Michael Jason Corder - Audio Development Portfolio 2011