Space Marauder | |
Theme | Paradox |
Weapon/Tool | Blaster, Launcher |
The Space Marauder is the shock trooper of the Paradox. These super-soldiers wield Maelstrom-fueled weapons that fire large waves of chaotic energy. They use Maelstrom as armament for their rockets, which deal heavy casualties upon enemy ranks. Space Marauders' wide firing pattern means that these soldiers excel at repelling large numbers of Stromlings. Space Marauders prefer armour to imagination, although they still have a higher imagination bar than most of the other factions' shock troopers.
Rank 1
Helmet
Blaster
Shirt
Pants/Trousers
4-Piece Bonus
Automatically restores 1 Imagination every time an enemy is smashed.
+0 +1 +2
Total stat increase
Rank 2
With Rank 2 comes the Space Marauder Shoulderpads and Launcher.
Helmet
Blaster
- 2+2+2; Charge-up restores imagination- charge for 2 secs for 2 imagination, 6 secs for 5 imagination
+0 +0 +0
Launcher
Shoulderpads
Shirt
Pants/Trousers
4-Piece Bonus
5-Piece Bonus
6-Piece Bonus
Total stat increase
Rank 3
Helmet
Blaster
- 2+3+3; Charge-up restores imagination for your team - Charge longer for even more imagination
+0 +0 +1
Launcher
Shoulderpads
- "Cluster Strike": Jump in the air and throw down eight energy grenades in a circle doing four damage each.
+1 +1 +2
Shirt
Trousers
4-Piece Bonus
5-Piece Bonus
- Show the location of dangerous enemies and collectables on the mini-map. Each dangerous enemy appears as a purple blob/cloud on the minimap, but dark spiderlings (including elites and invaders) create false alarms.
+0 +2 +1
6-Piece Bonus
Total stat increase
With all items equipped, including multi-item bonuses.
Valiant Weapon
The Wormholer | |||
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Damage | Offhand Skill | Charge-Up | Stats |
5 | Create a Mech that helps you in battle. Deals 4 damage. | Hold down to repeatedly do 3 damage per pulse. Hold down and it will do 30 damage over time. |
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Trivia
- The Space Marauder replaced an earlier Paradox specialty, the Spy, sometime in early development.
- The Wormholer's charge up is unique as it does the effect during charge up, not after releasing it.
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